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PriestLv. 3

Haunted Visions

This spell afflicts the target with the ability to see every possible consequence of every decision it may make. The multitude of overlapping visions perceived by the target are nearly incapacitating, since every possible action might result in disaster somewhere down the line.

When this spell is first cast, the target must succeed at a saving throw vs. spell co completely avoid its effects. If the saving throw is failed, then the haunted visions lases for the complete duration and cannot be ended except with the use of a dispel magic incantation or similar magics.

While experiencing overlapping haunted visions, the target of the spell cannot move faster than one-quarter his or her normal walking movement rate, always loses initiative , and is always surprised in situations where a surprise roll is warranted . Spellcasting is impossible, and the tar get can only make a successful physical attack if she or he succeeds at a saving throw vs. spell. All such attacks are made with a - 2 penalty to hit. In addition, the target of this spell receives a -2 penalty to his or her Armor Class and saving throws for the duration of the haunted visions.

The material components for this spell are the priest's holy symbol and a puff of smoke. The latter is usually generated by a match or torch and must be blown in the general direction of the spell target during the spellcascing.

Notes: Granted by the divination deity Savrath in the Forgotten Realms setting.

Sources: Powers & Pantheons · Priest's Spell Compendium

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