Gate of Doom
- SchoolConjuration/Summoning
- SphereSummoning
- ComponentsV, S, M
- Range10 yards
- Area10 square feet per level
- Casting time1 round
- Duration1 round/level
- SaveNone
This spell creates a wall of energy from the Negative Energy Plane that is actually a portal to that fell place. A gate of doom appears as a shimmering curtain of lightless black. Any mortal creature who touches a gate of doom suffers 2d6 points of damage and permanently loses one level of experience or Hit Dice per round of contact. Those foolish enough to pass through this curtain are instantly transported to the Negative Energy Plane, almost certainly causing their deaths, as no portal is created by this spell on that side by which to return.
The spellcaster may cast this spell in any loosely rectangular configuration that does not exceed the area of effect. Once cast, the location of the gate of doom is fixed and cannot be moved by the priest or anyone else until the effect fades. This spell cannot be cast on any living creature. Attempting to do so causes the gate of doom to appear nearby in a random location .
The spell negative plane protection provides complete immunity to this spell while it is in effect, including preventing an individual from passing into the Negative Energy Plane. All undead creatures except mummies (or any other type of undead tied to the Positive Energy Plane) may ignore this spell's effects as well.
Level-draining undead, energy drain spells, and enervation spells and similar effects and abilities cast or used within 100 yards of a gate of doom always operate at twice their maximum effect.
The material components of this spell are a small stick of black charcoal, a solid black gemstone of at least 50 gp value, and the priest's holy symbol.
Notes: Granted by the demipower Jergal, Scribe of the Doomed, of the Forgotten Realms setting.
Sources: Powers & Pantheons · Priest's Spell Compendium