Fortunate Fate
- SchoolAbjuration, Necromancy
- SphereProtection
- ComponentsV, S
- RangeTouch
- Area1 being
- Casting time2 rds.
- DurationUntil the next time the spell recipient is reduced to 0 or fewer hit points
- SaveNone
This powerful spell cloaks the recipient (who cannot be the caster) with a protective aura that withstands dispel magic and other destructive spells and lasts until expended. If the recipient ever reaches 0 or fewer hit points, the fortunate fate acts, instantly healing all damage (including diseases, curses, open wounds, molds, parasites, and charm, geas, or other mental controls) without the spell recipient needing to make a system shock roll. Death is prevented (it does not momentarily occur and then reverse), and unless the recipient is already unconscious when the fortunate fate acts, there is no loss of consciousness. This spell confers one such protection and is discharged in doing so.
It is a sin to cast this spell on anyone not of chaotic good alignment unless they are directly acting as a formal champion of Tymora (or to aid or protect Tymoran clergy). The spell simply does not work if cast on an evil creature or applied to its caster. There are instances of rulers and rich people persuading Tymoran priests to give them fortunate fate protections, but the clergy have undertaken this the sin only in return for a service or donation of great value (100,000 gold pieces or more, or the gift of lands and legal changes that make more temples possible) to the faith. This is typically done after consultative prayer, and Tymora usually sends a vision of what service or penance the priest must perform – or a stern prohibition not to cast the spell on the supplicant at all. In the days when many Halruuans used skyships, a fortunate fate protection was a coveted protection against death by falling.
Notes: Granted by Tymora. Lady of Luck, in the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium