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PriestLv. 4

Foesight (Reversible)

Note: This spell first appeared in the Hellbound: The Blood War boxed set, and were designed for fiendish spellcasters. DMs must give specific permission for PCs to have access to these lower-planar dweomers.

Foesight lets the caster detect his enemies at a distance, giving him time to flee or prepare a defense. The effect is centered on the caster and moves with him, spreading outward with a radius of 2 mile per caster level.

If a being who means harm to the caster (or his group) comes within the area of an active foesight, the caster immediately senses the enemy's presence. After two rounds, the feeling grows in strength, and the caster knows the approximate distance of the foe, the general direction from which it comes, and the speed at which it travels.

The spell does not in any way identify the enemy or provide information on its strength. It does, however, give the caster a general sense of the foe's numbers (whether it's one berk or an army). Foesight doesn't change based on the distance of the enemy — that is, the caster's sense of danger doesn't increase as the enemy draws closer.

The reverse of this spell, hidden hatred, protects a body from being detected by foesight until he's within 10 feet of a target. At that distance, hidden hatred can no longer cloak the attacker's enmity. Although foesight works only for the caster of the spell, any creature can be the recipient of a hidden hatred spell.

The material component of foesight or hidden hatred is the caster's holy (or unholy) symbol.

Rumors exist of higher-level variants of both spells that affect more than one person — even whole armies, in some cases. 'Course, these stories are likely just pipe dreams or hollow threats.

Notes: Uncommon for planar priests; otherwise very rare.

Sources: Hellbound: The Blood War Boxed Set · The Planewalker's Handbook · Priest's Spell Compendium

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