← All spells
PriestLv. 1

Find Drinkable Water

(See also: Locate Spells)

This spell imparts to its caster the precise direction, approximate distance, and a vague mental picture of the nearest spot within spell range where drinkable water (that is, not tainted, diseased, or poisonous) can be had on the surface of the land.

If no such water exists, the spell indicates this fact and shows the location (with distance and direction) of the closest drinkable subterranean water to the surface, with a mental picture of what is above it on the surface. If only tainted or poisonous water exists within spell range, the spell indicates this as well, and points out the nearest source in a like manner. In all cases, the vision and sense of direction and distance remain with the caster until the spot is reached or the caster next slumbers (these memories do not interfere with spellcasting or concentration).

The spell outlines the presence and location of holy and unholy water, as auras of differing hues, but also keeps to its main purpose of locating available natural water. It does not detect the water in liquids such as blood, sauces, alcoholic beverages, fruit, and the like.

The material component is a drop of water that need not be pure, a drop of dew, or one of the caster's tears, which is touched to the caster's holy symbol.

Notes: Granted by Mielikki, the Forest Lady, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources: Priest's Spell Compendium

Open on AD&D 2e wiki →