Favor of Valkur
- SchoolEnchantment/Charm
- SphereCharm, Elemental Water
- ComponentsV, S, M
- Range5 yards/level
- AreaOne land-based creature
- Casting time8
- DurationSpecial
- SaveNone
This spell is case on a willing, living recipient, typically a sailor. The lucky targets of chis spell are enchanted so that if they ever fall overboard or are shipwrecked, a chance confluence of wind and currents will float them safely to shore — no matter what the weather conditions — before they drown or die of thirst or starvation. Whatever shoreline recipients of this spell reach will have sufficient food and water to support them indefinitely (but this is no guarantee against stupidity, disease, or any predators common to the region). Creatures may not receive the benefits of the favor of Valkur more than once in their lifetimes.
The spell ends once the favor of Valkur has been employed or one year expires since the spell's casting.
This spell can also be cast on a specially prepared amulet that can be activated by whoever possesses the amulet to cast the spell on himself or her self. Such amulets must be used within five years of their construction or th eir magic dissipates. Such amulets of Valkur can only be prepared by a Valkuryte priest of 16th or higher level and typically sell for 2,000 to 4,000 gp to merchant captains.
The material component of chis spell is a small piece of driftwood from a ship that foundered in years past.
Notes: Granted by Valkur, Captain of the Waves, of the Forgotten Realms setting.
Sources: Powers & Pantheons · Priest's Spell Compendium