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PriestLv. 2

Favor of Shaundakul

Favor of Shaundakul creates a serendipitous occurrence during a taxing or dangerous journey. It makes something go right when everything else is going wrong. The exact effect must be determined by the DM and is in no way controlled by the caster. Favor of Shaundakul only functions in wilderness settings or severe weather conditions while the caster is on a journey. It does not work while the caster is at home, as one's home is considered the end or beginning of a journey, not a point in the midst of one.

Typical effects include finding a safe place to camp, being able to start a fire in wet conditions, finding shelter in a blinding snowstorm, stumbling across an oasis while crossing the desert, finding a rare herb native to the region which cures a particular disease or neutralizes a particular poison, finding a light source while in darkness, etc. This never gives bonuses or penalties to any sort of roll.

The material component is the caster's holy symbol, which is not consumed in the casting.

Notes: Granted by the god of travel Shaundakul of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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