Enhance Blood Ability
- SchoolAlteration, Evocation
- SphereNecromantic
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time5
- Duration3 rds. +1 rd./level
- SaveNone
This spell is identical to the 3rd level wizard
The casting priest must know the bloodline derivation, blood ability, and ability power (minor or major) to be affected. When the spell is cast, the chosen blood ability improves one power level – minor to major, or major to great – for the duration of the spell. Blood abilities of maximum level gain no benefit from the spell, and blood abilities that have only one level of power cannot be enhanced.
When the spell ends, the blood ability returns to normal. The target then cannot use the previously enhanced blood ability for one turn (it has been stretched beyond its limits). If the blood ability is one that normally operates continuously (such as enhanced sense or courage), then the creature loses any continuous benefits garnered by the ability for that turn. The spell has no effect on those without a bloodline ability.
The material components for this spell are two similar objects – one small and one large – representing the bloodline derivation of the subject. The caster breaks the smaller of the two totems during the casting of the spell, the larger symbol shatters when the spell ends.
Notes: Common for priests from Cerilia, the Birthright setting.
Sources: Priest's Spell Compendium