Elemental Protection Priest's Spell Compendium Vol 1
- SchoolAbjuration
- SphereElemental (All), Protection
- ComponentsV, S, M
- RangeTouch
- AreaOne creature
- Casting time1 round
- Duration1 hour/level
- SaveNone
This spell is the ultimate in elemental protection and is virtually a must for planewalkers who frequent the Inner Planes. The priest casting elemental protection renders one creature immune to the effects of one specific type of element (chosen by the priest at the time of casting) for the duration of the spell. The level of protection is determined by the type of damage the creature suffers. For purposes of this spell, there are two types of damage: passive and active.
Passive damage is environmental damage. Passive fire damage is from heat from nearby fires or burns from falling into a fire pit. The fire is not wielded with intent to do damage. The recipient of the spell is completely immune to this type of damage.
Active damage is the result of an attack. A red dragon's breath, fireball spells, boiling oil poured from the top of a wall, fire elemental strikes, and similar attacks are active fire damage. The recipient of the spell suffers only 50% of the damage inflicted by such attacks. All saving throws made by the subject gain a +4 bonus to the die roll.
This spell was developed by a planewalker priest who frequented the Elemental Planes, but it has also come into use by planewalkers visiting dangerous areas on the Great Ring - the icy layer of Stygia on Baator or the fiery layer of Muspelheim on Ysgard, for example. Although protection from fire is a fine spell, elemental protection is much longer-lasting and, over all, more effective. (Note that this spell does not provide the ability to breathe easily on the plane, however.)
The material component is the caster's holy symbol.
Notes: Uncommon for planar priests; otherwise, virtually unknown.
Sources: The Planewalker's Handbook