Dispel Fatigue
- SchoolNecromancy
- SphereNecromantic
- ComponentsV, S, M
- Range30 yds
- Area1 creature
- Casting time4
- DurationInstantaneous
- SaveNone
This spell removes physical fatigue or exhaustion from the subject by undoing the physiological effects of his exertions. The subject is instantly restored to his normal, fully rested level of endurance or vigor. This spell can be used to negate the penalties of forced marching, long swims, jogging, running, or sprinting, or even accumulated fatigue points from either the Player's Option: Combat & Tactics rules or the magic fatigue rules in Chapter 6. Once this spell has been cast, the subject may start to accumulate fatigue or fatigue-based penalties again, depending on how he continues to exert himself.
The material component is a sprinkle of fresh, blessed springwater.
Notes: Uncommon for clerics and druids (PO:SM).
Sources: Spells and Magic