Detect Metals and Minerals
- SchoolDivination
- SphereDivination, Elemental Earth
- ComponentsV, S, M
- Range0
- Area10-footx120-foot path
- Casting time1 round
- Duration1 turn +1 round/level
- SaveNone
(See also: Detect Metals and Minerals (Wizard Spell))
This spell allows its casters to divine the location of a single type of ore or mineral deposit. Casting priests concentrate on finding a specific type of metal or minerals. Priests can detect different types of metals and minerals (including gems) during the spell's duration, but only one type can be detected per round. If the substance is within a path 10 feet wide and 120 feet long, the exact location and approximate quantity of the metal or mineral is revealed. Casters can find metals and minerals of any type and can determine whether they are in a pure, refined form (pure silver, for example), raw ore (iron ore), or alloy form (adamantine). Casting priests can move at a walk and maintain the spell, but they cannot engage in strenuous activity and maintain it.
The material component of this spell is the priest's holy symbol.
Notes: Granted by the Mulhorandi earth god Geb. Granted by dwarven gods such as Abbathor and Dumathoin. Granted by the gnome gods Callarduran Smoothhands and Flandal Steelskin.
Sources: Powers & Pantheons · Priest's Spell Compendium