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PriestLv. 2

Detect Enemies

This spell detects the presence and direction of any creature within a 60-foot radius that has immediately hostile intentions toward the caster. The creature or creatures can be invisible, ethereal, astral, out of phase, hidden, disguised, or in plain sight. The priest feels a compulsion to face each individual enemy in range. The priest need not do so, but unerringly recognizes as hostile any such creature the priest sees. Unseen enemies are sufficiently detected to negate surprise attack rounds, and a thief positioning for a backstab has the relevant thief skill score halved (usually hide in shadows or move silently).

The caster also has a 5% chance per level to detect longer term hostility toward himself or herself, even if no direct attack is imminent.

The material components of this spell are the priest's holy symbol and a drop of blood from a former enemy. It is not necessary to display either in an obvious fashion, allowing the priest to cast this spell without alerting opponents that he is doing so.

Notes: Granted by the dwarven god Vergadain the Trickster.

Sources: Priest's Spell Compendium

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