Daydream
- SchoolPhantasm
- SphereCreation
- ComponentsS, M
- Range20 yds. +10 yds./level
- Area1 creature
- Casting time4
- Duration1 rd./level
- SaveNeg.
This spell causes the subject's thoughts to drift away from the task at hand, diminishing his or her chances to notice anything unusual. For the duration of the daydream effect, small clues or discrepancies are blithely ignored, and only obvious events are noted, as adjudicated by the DM. A successful saving throw vs. spell negates the daydream. If the casting of the daydream was done discreetly, regardless of whether the saving throw was made or not. the target creature may not even realize that a spell was cast.
An affected creature is penalized by 10% on any checks related to perception or observation. Thus, checks for surprise are made with a -1 penalty, thief skill checks to Move Silently and Hide in Shadows are made with a +10% with respect to the subject of the daydream. Intelligence checks to notice or observe anything unusual are made with a -2 penalty, etc. If and when the creature does notice anything unusual, the daydream ends immediately.
The material components are the priest's holy symbol and a pinch of fine sand.
Notes: Granted by the halfling god Brandobaris.
Sources: Priest's Spell Compendium