Curse of the Everbleeding Wounds
- SchoolNecromancy
- SphereNecromantic
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time8
- Duration1 turn
- SaveNeg.
This spell inflicts a curse similar to the effects of a sword of wounding. If the creature fails a saving throw vs. spell, all wounds suffered during the next full turn cannot be regenerated or cured by any sort of potion, spell, or other magic, short of a remove curse, limited wish, or wish. Such wounds must heal naturally. The creature suffers an additional point of damage each round after a wound (of type P or S) is inflicted, until the wound is bandaged or the spell expires. Multiple wounds are cumulative. A periapt of wound closure provides complete protection from this damage, as can other spells or magical items that prevent ongoing bleeding.
A round of tending a particular wound, with no other actions taken or enemy interference is sufficient to bandage an everbleeding wound and halt its ongoing damage. Those with the healing proficiency who succeed at a proficiency check can bandage a second wound in the same round.
The curse of the everbleeding wound requires the caster's holy symbol, and a small knife or sharp item the is used to nick the creature for 1 point of damage as the priest's hand comes in contact with the creature.
Notes: Granted by the evil gnome god Urdlen.
Sources: Priest's Spell Compendium