Crocodile Tears
- SchoolEnchantment/Charm, Illusion
- SphereCharm
- ComponentsV, S, M
- Range0
- Area120-foot radius
- Casting time5
- DurationSpecial
- SaveNeg.
This spell makes the priest appear weak, sick, injured, and emotionally distressed so as to engender a sympathetic response in anyone encountering the priest. It effectively disguises any unusual physical characteristics of the caster chat might be taken to be menacing (fangs or claws, for example) and makes any drawn weapons or worn armor appear to be nonmenacing objects and heavy, but tattered, clothing (such as making a sword appear to be a walking staff). While this spell is in effect, any creature of low intelligence or greater (INT 5+) which enters the area of effect, except a crocodile or werecrocodile, must make a successful saving throw vs. spell or immediately move to the priest's side at its full normal movement rate or faster to offer assistance. Weapons and shield are dropped in the haste to provide aid unless already sheathed or strapped on. Should the priest choose to attack as would-be benefactors approach, such victims are automatically surprised, and the priest enjoys at +4 attack bonus during the round of surprise.
This spell lasts for up to 1 hour/level of the priest. Like an invisibility spell, any attack on the part of the priest instantly ends the spell's effect. Beings who observe the priest cast the spell are also immune to its effects.
The material component of this spell is a handful of water splashed on the face.
Sources: Powers & Pantheons · Priest's Spell Compendium