Control Aratha
- SchoolEnchantment/Charm
- SphereAnimal
- ComponentsV, S, M
- Range100 yards/level
- AreaOne giant insect
- Casting time4
- Duration1 turn + 1 round/level
- SaveNeg.
(See also: Control Giant Insect (Priest Spell))
The Ruins of Myth Drannor Boxed Set
This spell was developed by the priests of Dawnspire to enable them to control local giant "killer beetles," or arathas, to serve as temple guardians. It works on all magical insects who fail a saving throw vs. spells. Only one insect can be controlled per spell; the caster must possess a scale, piece of chitin, or body part of the same type of insect for the spell to work. This material, which is consumed in the casting, can be a dried husk or remnant, and may be from any size of related insect (a giant wasp could be controlled by a spell using the wing of a normal wasp as its material component).
The insect cannot be used as a steed by the caster, because of the particular nature of the magic, which enables the caster to precisely control the insect from afar. This magical telefactoring involves the caster making movements that are imitated as precisely as possible (given differing body types) by the insect. Thus, a priest could force a beetle to follow a complex route, pull a lever, push chess pieces about on a board, and perform other complex tasks, to the limits its body allows.
Priest's Spell Compendium Text
See control giant insect.
Sources: The Ruins of Myth Drannor Boxed Set · Priest's Spell Compendium