Chant of Fangs
- SchoolInvocation/Evocation, Necromancy
- SphereCombat
- ComponentsV, S, M
- Range0
- AreaSpecial
- Casting time6
- Duration2 rds.
- Save2
This spell is cast by chanting loudly (hence its name). It causes a pair of spectral jaws, or rather, rings of floating fangs, arranged as if fixed in invisible jaws, to appear out of the caster's hand or chest and fly at a desired target at MV Fl 15 (A). The fangs have no Armor Class or physical solidity. They can be destroyed only by dispel magic or certain magical barriers and powerful spells. They strike twice per round at the caster's THAC0 and operate independently of the caster. (In other words, the caster can engage in other spellcasting, attacks, or activities while the fangs attack a chosen target.) The target can be changed by the caster with a momentary, silent exertion of will at the end of the first round of the existence of the fangs, but not otherwise. (That is. the fangs bite at two opponents twice, or one target four times).
The fangs do nothing (until redirected) if their chosen target dies or uses any sort of teleportation magic to vanish. The fangs can detect and attack invisible creatures, even when their caster cannot; but the caster must have some indication that an invisible creature is present to direct the fangs to attack. The bite of these fangs inflicts 2d4 points of damage (save for half), as an energy-stealing attack rather than a physical ravaging. The fangs are able to penetrate any physical protection up to and including plate armor.
The material component of a chant of fangs spell is a tooth from any wild mammalian predator (that is, one not slain while in captivity or reared domestically).
Notes: Granted by the evil god Malar the Beastlord of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium