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PriestLv. 5

Candle of Calm

This spell creates the illusion of a lit, levitating candle—an illusion that gives off very real, flickering light bright enough to read by without any real flame or heat being present. The spell affects all beings who are within 70 feet of the candle at any time during the round of its existence. On the round the candle burns, a saving throw vs. spell must successfully be made by any affected creature desiring to cast any spell, launch an attack, or even act to defend themselves in any way beyond movement. (In other words, they can freely move aside from an attack, but cannot ready a weapon or raise a shield without making a successful saving throw). Any attacks by a creature who does make a successful saving throw are made with a -7 penalty to attack rolls. On the following round, creatures affected by the candle of calm can act freely, but their attack rolls are at a -6 penalty. On the second round after the candle vanishes, attack rolls at a -5 penalty, and on the third round, they are at a —4 penalty, and so on until the penalty vanishes on the seventh round after the disappearance of the candle of calm.

The radiance of the candle also causes the same happiness effect in creatures as the 4th-level wizard spell emotion and banishes any existing natural or magical discord, fear, hate, hopelessness, and sadness. Once the candle has been created, its caster is free to engage in other spellcasting without harming its magic.

The material components of this spell are an unlit candle of any sort and a piece of clear crystal or glass.

Notes: Granted by Lliira. Mistress of Revels, of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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