Calling Melody
- SchoolEnchantment/Charm
- SphereCharm
- ComponentsV, S, M
- Range15 yds.
- Area1 creature
- Casting time1 turn
- DurationSpecial
- SaveNeg.
This spell is cast much like the 3rd level haunting notes spell: The shaman plays a tune within 15 yards of the target creature, and thus creates a small mindless spirit that possesses the creature. The creature is allowed a saving throw vs. paralyzation at this stage in order to avoid being the unknowing host to the spirit. The creature must be within range of the spell for the full duration of the tune (1 turn), or the spell fails.
Thereafter, the caster can summon the creature by playing the tune again. This power works regardless of the distance separating the two, but the creature can resist the effect by making a successful saving throw vs. spell. The creature can try to break free of the control once every turn, and is affected only for as long as the caster keeps playing the tune.
For as long as the creature is drawn to the caster (until a successful saving throw or until the caster stops playing), it moves towards the caster's location at a moderate speed (walking quickly but not running, trotting a horse but not galloping, etc.), attempting to evade any obstructions in its path. The creature is capable of speech, but speaks slowly, as if drunk or very tired, and is capable of hatching basic, simple plans to get to the caster (for example, hiring a ferry across a river, bribing a gate guard to enter a city, etc.). However, the creature does not act against its alignment.
Throughout this, the creature can hear the melody in its head, and is aware only of an overriding urge to go in a particular direction. It is unaware of the reason for this compulsion, or the eventual destination.
As with the haunting melody spell, the shaman can maintain contact with only one creature. If the spell is cast on a second creature, the link with the previous creature is lost.
The spell requires an instrument with which the caster is proficient an on which the tune is played. The other components are the sound made by the instrument and the movements required to play it.
Notes: Restricted to shamans; uncommon.
Sources: Priest's Spell Compendium