Call Ghost Pack
- SchoolSummoning
- SphereAnimal, Summoning
- ComponentsV, S, M
- Range3 mi.
- AreaSpecial
- Casting time1 rd.
- Duration1 turn/level
- SaveNone
This spell calls any ghost pack within three miles, to come to the caster.
The pack travels to the caster at a normal walking pace, and once there it loyally obeys any one simple command issued by the caster, for example. “kill them” or “protect me.” When the task is completed or the spell ends the pack leaves. The duration is measured from the time the pack arrives, not from when the call was issued.
Affected ghost packs become tame and loyal, not obsessive and suicidal. They still have their normal urges and instincts (for example, to hunt), and have no desire to be destroyed. They might be distracted by apparent prey, mates, and so on. They never obey suicidal commands.
As a general rule, in any place where a ghost pack can be found (towns, farmland, etc.) there is still only a 25% chance of such a pack actually existing. To cast this spell with any certainty, the shaman must pick a place where he or she knows that a ghost pack roams.
The spell requires the tail, pelt, claw, or skull of any predatory animal, which is not consumed in the casting of the spell.
Notes: Restricted to shamans, uncommon.
Sources: Priest's Spell Compendium