Break Limb (Reversible)
- SchoolAlteration
- SphereHealing, Necromantic
- ComponentsV, S, M
- RangeTouch
- AreaLimb touched
- Casting time9
- DurationSpecial
- SaveSpecial
This devastating spell enables the caster to break an opponent's arm or leg by touching it. A successful attack roll is required to touch a victim who is not unconscious or restrained,) in addition to snapping the limb, break limb inflicts 1d10 point of damage. If the target creature makes a successful saving throw vs. spell, the break does not occur, but the individual still suffers 1d10 points of damage.
The effects of the spell vary, based on the limb touched. For example, if the priest breaks an individual's weapon arm, that individual cannot wield a weapon. If the priest breaks an individual's shield arm, that individual cannot use a shield with that arm. If the caster breaks a creature's leg, the individual cannot stand without aid and is reduced to a movement rate of 3, crawling or hobbling about on one leg. Breaking both legs (two castings required) incapacitates the victim. Necks cannot be broken with this spell. A limb broken by this spell can be mended only by a month of bed rest (which can be accelerated under the watchful eye of someone with the healing nonweapon proficiency, a mend limb spell, or a heal spell.
The material component is a broken bone from any animal.
The reverse of this spell, mend limb, causes broken bones to fuse correctly together. Its material component is a small piece of bandage and two sticks.
Notes: Known to be uncommon in the Forgotten Realms and Ravenloft settings.
Sources: Priest's Spell Compendium