Bone Bite
- SchoolAlteration, Evocation, Necromancy
- SphereCombat, Necromantic
- ComponentsV, S, M
- Range5 yards/level
- AreaOne bone or bone fragment
- Casting time5
- DurationSpecial
- SaveNone
This spell causes any bone or bone fragment to become a razor-sharp pair of jaws that bite any living being they strike except the caster. They either bite someone they are in contact with or someone they are thrown at and strike. The caster throws the bone jaws at his or her normal THAC0. The bone bite jaws bite once for 1d6+4 points of damage and remain attached, bony fangs clinging, as they transform into a second, arching pair of jaws on the next round that automatically strike for an additional 1d4+2 points of damage.
Any amount of time can elapse between the casting of the spell and its biting attacks; a caster can pick up and throw bone bite jaws several times if they fail to hit a target or leave the jaws in a niche or corridor as a trap. They even function underwater and so can be hidden in a pool or bucket of water. A priest can have no more bone bite spells than four times his or her level left undischarged. Additional bone bite spells may be memorized, but fail to work when cast if they exceed the limit. Bone bite teeth can puncture armor, carapaces or bony plates, dragon hide, and all known nonmagical barriers and substances. Undead creatures are unaffected by this spell, and bone bite jaws do not bite them.
The material component of this spell is a bone or bone fragment.
Notes: Granted by the evil god Myrkul in the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium