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PriestLv. 1

Blood Bond

Despite its name, blood bond has no effect on bloodlines. Rather, it is an infamous spell that was once granted to Azrai's followers and, eventually, to Belinik's. Now, war priests all over Cerilia have learned its power.

The spell, which links the health of those joined, is cast on two individuals simultaneously. Both are allowed a saving throw vs. spell, but willing participants can forego the saving throw if they wish. If either saving throw succeeds, the spell fails.

Blood bond links the health of the two individuals. When one suffers damage, both split the points of damage (if the damage is an odd number, the one actually struck takes the extra point). If either of the two individuals dies, the spell ends. The shared effect applies only to hit points – it does not apply to actual burns, acid damage, etc. A character struck by a fireball, for example, would roll his saving throw to determine full or half damage, then divide the damage between the two bonded characters. The second character would not receive a saving throw, but also would not suffer burns and would not have to roll saving throws for items.

Vos war priests commonly cast this spell on one Vos warrior and one prisoner, effectively doubling the damage the warrior can take in battle, assuming the prisoner survives the trauma. The bonded individuals share damage regardless of distance between the two.

Non-evil priests normally cast this spell only on two willing comrades. Paladins of Haelyn often use blood bond to fortify their own shield brothers in battle.

The material components are the priest's holy symbol and a length of red silk ribbon.

Notes: Common for priests from Cerilia, the Birthright setting.

Sources: Priest's Spell Compendium

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