← All spells
PriestLv. 5

Blast of Pain

Faiths & Avatars Version

This spell creates a beam of smoky gray radiance that streaks unerringly from the priest to a single chosen target who must be within view and range of the caster as casting begins. The target creature must make a saving throw vs. spell at a -5 penalty. If the saving throw is successful, the target is overwhelmed by pain for one round (slowing its movement by half, adding 3 to all casting times, and forcing it to make all attack rolls at a -2 penalty) and suffers 1d4+1 points of damage to its nervous system; it is then free of the spell.

If the saving throw is failed, the target creature suffers 1 point of damage per level of the caster and is stunned and writhing helplessly in pain for the remainder of the current round and the following round. While in such pain, no spellcasting or coherent thought is possible for the target creature. It drops or flings away all held items and moves at random. It can make no deliberate attacks, and its awareness of its surroundings is blotted out. At the beginning of the second round after it was affected, the target being is allowed another saving throw vs. spell, this time at a —4 penalty. If the target succeeds at the saving throw, it suffers 1d4+1 points of damage but is then free of the spell. If it fails, another 1 point of damage per level of the caster is inflicted, and the victim continues to be stunned and to writhe helplessly.

At the beginning of the third round after it was affected, the target is allowed a third saving throw vs. spell at a - 3 penalty. If the saving throw is successful, the victim suffers 1d4+1 points of damage and is then freed from the spell. If the saving throw is failed, another 1 point of damage per level of the caster is inflicted, and the victim continues to be stunned and to writhe helplessly until the end of the round, when the spell ends.

Target beings above 10th level or possessing more than 10 Hit Dice gain a +1 bonus on all saving throws related to a blast of pain per level or Hit Die above 10. Creatures who have no nervous systems or are immune to pain are immune to this spell.

Priest's Spell Compendium Version

This spell incapacitates and inflicts damage on a target creature for up to four rounds. Creatures above 10 Hit Dice or levels are more resistant to its effects. The casting creates a beam of smoky gray radiance that streaks unerringly from the priest to a single chosen target creature, which must be within view and range of the caster as casting begins. The target creature must make a saving throw vs. spell at a -5 penalty. If the saving throw is successful, the creature is overwhelmed by pain for one round (slowing its movement by half, adding 3 to all casting times, and forcing it to make all attack rolls at a -2 penalty) and suffers 1d4+1 points of damage to its nervous system; it is then free of the spell.

If the saving throw is failed, the creature suffers 1 point of damage per level of the caster and is stunned and writhing helplessly in pain for the remainder of the current round and the following round (which is the second round of the spell). While in such pain, no spellcasting or coherent thought is possible. The creature drops or flings away all held items and moves at random. It can make no deliberate attacks, and its awareness of its surroundings is blotted out.

At the beginning third round of the spell, the creature is allowed a saving throw vs. spell, this time at a – 4 penalty. If successful, it suffers 1d4+1 points of damage and is then free of the spell. If it fails, another 1 point of damage per level of the caster is taken, and the creature continues to be stunned and to writhe helplessly.

At the beginning of the fourth round of the spell, the creature is allowed a saving throw vs. spell at a -3 penalty. If successful, it suffers 1d4+1 points of damage and is freed from the spell. If the saving throw is failed, another 1 point of damage per level of the caster is taken, and the creature is stunned and writhes helplessly until the end of the round, when the spell ends.

Creatures above 10th level or possessing more than 10 Hit Dice gain a +1 bonus to all saving throws related to a blast of pain per level or Hit Die above 10. Creatures that have no nervous systems or are immune to pain are immune to this spell.

Notes: Granted by Ilmater. the One Who Endures, of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

Open on AD&D 2e wiki →