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PriestLv. 3

Blacklight

(See also: Blacklight (Wizard Spell))

Upon casting this spell, the priest creates a stationary, temporary area of total darkness. The darkness is impenetrable to normal vision and infravision, but the caster can see and move normally within the blacklit area. The caster can attack and cast spells normally within the limits of the blacklight. Each round, those within the blacklit area are allowed a saving throw vs. spell at a -3 penalty. Those who succeed can see as the caster does for that round while those who fail are wrapped in total darkness. Characters outside the sphere cannot see into it.

The illumination of normal and magical light is negated by the blacklight. Spells that depend on visual effects (such as illusions) do not function if the victim cannot see them.

Creatures within the blacklit area have a —4 penalty to attack rolls and saving throws and have their Armor Classes reduced by 4- Characters with the blind-fighting nonweapon proficiency are only penalized by -2 to their attack rolls and saving throws and have no penalty to their Armor Classes.

The caster of a blacklight spell can end it at will, though continual concentration is not necessary to maintain it. Note that spells that depend on visual effects (such as illusions) do not function if the victim cannot see them.

The material components of this spell are a piece of coal and the dried eyeball of any creature.

Notes: Granted by the god Ibrandul of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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