Bestow Hit Points – Savant
- SchoolAlteration
- SphereNecromantic
- ComponentsV, S
- RangeTouch
- AreaCreature touched
- Casting time1 rd.
- DurationSpecial
- SaveNone
With this spell, a clerical savant can bestow up to one of his hit points per level on an intelligent creature. This has the effect of restoring lost damage or even increasing the creature's hit points above the normal maximum. The magically bestowed hit points last until they are lost through damage or until the savant dispels the enchantment. For the spell's duration, the savant is without these hit points. In the event, the creature is slain, the savant permanently loses the hit points bestowed – even if the creature is subsequently raised or resurrected. Only one such spell at a time can be enacted upon a creature.
Notes: Common for clerical savants; otherwise virtually unknown. (Updated from Dragon Magazine.)
Sources: Priest's Spell Compendium