Bat Sense
- SchoolAlteration
- SphereAnimal, Divination
- ComponentsV, S, M
- RangeTouch
- AreaIndividual touched
- Casting time4
- Duration3 turns +1 turn/level
- SaveNone
When this spell is cast, it gives the individual touched the echolocation powers of a bat. The being is able to “see” in all directions up to 60 feet. sensing the physical shape and position of all solid and liquid objects. The exact distance to any object can be determined in a round. To use bat sense, the being must close its eyes, but this causes no penalties in either movement or combat. No concentration is required to maintain the sense.
While using bat sense, the individual cannot be surprised and can “see” any invisible, displaced, or camouflaged item within 60 feet. Psionic invisibility, however, cannot be detected. Mirror images are not detected at all; nor can the individual detect illusions, projected images, clouds, gases, or insubstantial spirits such as ghosts. If such objects are capable of harming the individual, the being won't know what is attacking until opening its eyes, temporarily nullifying the spell's effects.
Thus, insubstantial or gaseous creatures could attack with a +4 bonus to hit.
This spell works by picking up sound waves; a silence, /5 radius spell will nullify the effect. Loud noises do not harm or hamper the recipient.
The material component of the spell is a bit of fur from a bat's ear, which must be eaten by the being that wants to use the sense.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Sources: Priest's Spell Compendium