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PriestLv. 4

Bad Medicine (Reversible)

Bad medicine is a powerful spell most often used by irate shaman to avenge themselves on those who have angered them. Bad medicine modifies the target's THAC0, saving throws, morale, and damage by -2. It is usually cast upon a single individual, but a priest of 16th level or greater can cast this spell upon as many as 300 beings (animal or human), as long as they are gathered in an area of an acre or less. The character with the lowest saving throw score saves for the entire village.

To cancel bad medicine, a priest of equal or greater level than the original caster must cast the reverse of the spell upon the victim(s). If this is not possible, the spell can also be removed by remove curse or wish spell.

If not cast in order to cancel bad medicine, the spell's reverse, good medicine, is not nearly as powerful as its vengeful form. It raises the THAC0, saving throws, morale, and damage of the target by +1 for 1d10 rounds. Good medicine can be cast on an entire village, but only if all occupants are gathered together in an area no greater than 100 feet in diameter.

The material components of either spell are a handful of herbs common to the area, the claw of an eagle (for bad medicine), the feather of an eagle (for good medicine), and the venom of a poisonous snake.

Notes: Common for Amerind cultures.

Sources: Priest's Spell Compendium

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