Azuth's Fedensor
- SchoolAlteration
- SphereThought
- ComponentsV, S
- RangeTouch
- AreaOne being (Creature touched - PSC)
- Casting time7 (4) (7 - PSC)
- DurationUp to 1 turn
- SaveNone
(See also: Azuth's Fedensor (Wizard Spell))
This spell allows the next 1st- through 5th-level spell cast by the caster of Azuth's fedensor or another touched spellcasting being to be unleashed without any normally necessary material components (unless crucial to a spell, such as the gem used in a magic jar spell) and without being forgotten. The affected spell is not erased from memory and can be cast again as normal at a later time. The spell to be effected must be cast within a turn of the casting of Azuth's fedensor, or the fedensor is lost and wasted. Azuth's fedensor does not work on Azuth's fedensor; such a use results in the loss of both fedensors.
Notes: Granted by the Azuth, god of wizards, of the Forgotten Realms setting.
Sources: Faiths & Avatars · Powers & Pantheons · Priest's Spell Compendium