Attunement - Drow
- SchoolAlteration, Necromancy
- SphereGuardian
- ComponentsV, S, M
- RangeTouch
- Area1 creature
- Casting time1 rd.
- DurationSpecial
- SaveNone
This spell enables the affected being to safely use the magical powers of house insignia, and all other items bearing the same House identifier as part of their enchantment. It also allows a being to pass the traps and wards of House defenses without harm.
The spell places knowledge of how to wield insignia powers in the recipient's subconscious mind - but does not identify any of the powers, or give any idea of their nature and numbers.
The effects of this spell last until the insignia's accompanying curse is triggered, or the attuned being is slain.
The material components of this spell are the holy symbol of the caster, at least one drop of the recipient's tears, and a tiny moonstone or diamond (all but the holy symbol are consumed in the spellcasting).
Notes: Common for drow priests trained by any of the Underdark houses. (An illustration of 29 House symbols and 9 power suffixes are shown in #9326 Drow of the Underdark. p. 108.)
Sources: Priest's Spell Compendium