Animal's View - Shaman
- SchoolNecromancy
- SphereAnimal
- ComponentsV, S, M
- Range10 yds.
- Area1 animal
- Casting time1 rd.
- Duration1 turn/level
- SaveNone
(See also: Animal's View (Priest Spell)) The caster selects one animal within 10 yards, and through this spell becomes able to hear through the creature's ears and see through its eyes, perceiving the world as the animal does. The caster can then cause the animal to move in any direction that he wishes (to follow a person, check out a path, or scout the surrounding area, for example), but cannot make the animal attack. The spell works only on normal animals, including giant varieties.
While under the spell, the animal is not at the mercy of its instincts; it is not sidetracked by the desire to eat, mate, or perform similar activities. The shaman is in effective control of its actions.
For the duration of the spell however, the shaman is unaware of his or her own body, which sits, stands or lies in a deep trance. The caster won't even realize if his or her body is attacked or manhandled. If the shaman's body dies, the spell immediately comes to an end, and the shaman's life force leaves the Prime Material Plane.
A minor disadvantage of the spell is that if someone manages to look into the animal's eyes the caster's face is reflected back in the pupils.
The material component of the spell is a handful of clear, clean water.
Notes: Restricted to shamans, uncommon.
Sources: Priest's Spell Compendium